January 18, 2017 09:10PM

Author Topic: Server setting I have run with in the past.  (Read 94 times)

Offline Nocturnalist

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Server setting I have run with in the past.
« on: October 19, 2016 01:21PM »
These are server settings I like to run on my 7dtd server, I always had full base protection with PvP enabled.



<?xml version="1.0"?>
<ServerSettings>
  <property name="ServerPort"             value="26900"/>            <!-- Port you want the server to listen on. -->
  <property name="ServerIsPublic"          value="true"/>            <!-- Should this server register to master server -->
  <property name="ServerName"             value="*********"/>      <!-- Whatever you want the name to be. -->
  <property name="ServerPassword"          value="****"/>               <!-- Password to gain entry to the server -->
  <property name="ServerMaxPlaye rCount"    value="30"/>               <!-- Maximum Concurrent Players -->
  <property name="ServerDescript ion"       value="PvP No Grief, "/> <!-- Whatever you want the description to be. -->
  <property name="ServerWebsiteU RL"       value="Comming Soon."/>               <!-- Website URL for the server -->

  <property name="GameWorld"             value="Random Gen"/>         <!-- Navezgane, Random Gen -->
  <property name="GameName"             value="land of the D"/>         <!-- Whatever you want the game name to be THIS CONTROLS THE RANDOM GENERATION SEED -->
  <property name="GameDifficulty"          value="3"/>              <!-- 0 - 5, 0=easiest, 5=hardest -->
  <property name="GameMode"               value="GameModeSurviv alMP"/>   <!-- GameModeSurviv alMP, GameModeSurviv alSP (MP has land protection) -->

  <property name="ZombiesRun"            value="0" />            <!-- 0 = default day/night walk/run, 1 = never run, 2 = always run -->
  <property name="BuildCreate"            value="false" />            <!-- cheat mode on/off -->
  <property name="DayNightLength"         value="90" />            <!-- real time minutes per in game day: 50 minutes -->
  <property name="DayLightLength"         value="14" />            <!-- in game hours the sun shines per day: 18 hours day light per day-->
  <property name="PlayerKillingM ode"      value="2" />            <!-- Player Killing Settings (0 = No Killing, 1 = Kill Allies Only, 2 = Kill Strangers Only, 3 = Kill Everyone) -->
  <property name="PersistentPlay erProfiles"   value="false" />         <!-- If disabled a player can join with any selected profile. If true they will join with the last profile they joined with -->

  <property name="PlayerSafeZone Level"       value="10" />            <!-- If a player is less or equal this level he will create a safe zone (no enemies) when spawned -->
  <property name="PlayerSafeZone Hours"       value="5" />            <!-- Hours in world time this safe zone exists -->

  <property name="ControlPanelEn abled"       value="false"/>            <!-- Enable/Disable the control panel -->
  <property name="ControlPanelPo rt"       value="8080"/>            <!-- Port of the control panel webpage -->
  <property name="ControlPanelPa ssword"    value="*******"/>         <!-- Password to gain entry to the control panel -->

  <property name="TelnetEnabled"          value="true"/>            <!-- Enable/Disable the telnet -->
  <property name="TelnetPort"             value="8081"/>            <!-- Port of the telnet server -->
  <property name="TelnetPassword"          value="*******"/>         <!-- Password to gain entry to telnet interface -->

  <property name="AdminFileName"         value="serveradmin.xm l"/>   <!-- Server admin file name -->

  <property name="DropOnDeath"            value="1" />            <!-- 0 = everything, 1 = toolbelt only, 2 = backpack only, 3 = delete all -->
  <property name="DropOnQuit"            value="0" />            <!-- 0 = nothing, 1 = everything, 2 = toolbelt only, 3 = backpack only -->

  <property name="EnemySenseMemo ry"         value="120" />            <!-- Time, in seconds, that a zombie will pursue something that has been sensed. -->
  <property name="EnemySpawnMode"         value="3" />            <!-- 0 = Disabled 0%, 1 = Very Low 50%, 2 = Low 75%, 3 = Medium 100%, 4 = High 125%, 5 = Very High 150% -->
  <property name="EnemyDifficult y"         value="0" />            <!-- 0 = Normal, 1 = Feral -->

  <property name="BlockDurabilit yModifier"    value="90" />             <!-- percentage in whole numbers -->

  <property name="LootAbundance"          value="300" />             <!-- percentage in whole numbers -->
  <property name="LootRespawnDay s"          value="10" />             <!-- days in whole numbers -->

  <property name="LandClaimSize"                   value="625"/>      <!-- Size in blocks that is protected by a keystone -->
  <property name="LandClaimDeadZ one"                value="30"/>   <!-- Keystones must be this many blocks apart (unless you are friends with the other player) -->
  <property name="LandClaimExpir yTime"                value="14"/>      <!-- The number of days a player can be offline before their claims expire and are no longer protected -->
  <property name="LandClaimDecay Mode"                value="2"/>      <!-- Controls how offline players land claims decay. All claims have full protection for the first 24hrs. 0=Linear, 1=Exponential, 2=Full protection until claim is expired. -->
  <property name="LandClaimOnlin eDurabilityMod ifier"    value="0"/>      <!-- How much protected claim area block hardness is increased when a player is online. 0 means infinite (no damage will ever be taken). Default is 32x -->
  <property name="LandClaimOffli neDurabilityMo difier"    value="0"/>      <!-- How much protected claim area block hardness is increased when a player is offline. 0 means infinite (no damage will ever be taken). Default is 32x -->
  <property name="AirDropFrequen cy"                  value="72"/>    <!-- How often airdrop occur in game-hours, 0 == never -->
  <property name="AirDropMarker"                  value="true"/>   <!-- Sets if a marker is added to map/compass for air drops. -->
  <property name="MaxSpawnedZomb ies"               value="70"/>    <!-- Making this number too large (more than about 80) may cause servers to run at poor framerates which will effect lag and play quality for clients. -->

  <!--
  If your server has a large number of players you can increase this limit to add more wildlife. Animals don't consume as much CPU as zombies.
  NOTE: That this doesn't cause more animals to spawn arbitrarily: The biome spawning system only spawns a certain number of animals in a given
  area, but if you have lots of players that are all spread out then you may be hitting the limit and can increase it.
  -->
  <property name="MaxSpawnedAnim als"               value="70"/>
  <property name="EACEnabled"                     value="true"/>  <!-- Enables/Disables EasyAntiCheat -->

  <!--property name="SaveGameFolder"      value="absolute path" /-->   <!-- use this to override the default save game path -->
</ServerSettings>

Online Bobbybighoof

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Re: Server setting I have run with in the past.
« Reply #1 on: October 21, 2016 04:17AM »
looked over your configs. I adopted some of them and will go more into detail about our settings very soon. Thanks for the share.



 

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