January 18, 2017 09:11PM

Author Topic: Stations and Fleets  (Read 188 times)

Online Hardliner419

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Stations and Fleets
« on: October 06, 2016 06:48PM »
     Okay so here we go with another suggestion.  This one is in respect to fleets.  There is a simple change that I'm putting forward that I believe will enhance our PVP game play. The Idea goes like this, every faction (single member or multi member) starts with 3 fleets. Every faction can earn the right to field another 2 fleets by deploying a large stations (not counting their home base ).  Stations must be at least 2 million blocks(and not just a hunk of dirt). So 4 extra stations would get you 10 fleets.
    As a single player faction this would let me compete with the larger factions on the server in this aspect. Fleet and station sizes are of course  up to the admins as they will have a better idea of what works within the server limits. I believe this approach will simply add more targets to the play field.
     And also all the PVE'r that don't wanna fight, go to PVE galaxy or keep all you ship docked at home base.
     One more thing , this whole idea could get screwed when we get the upcoming NPC Update.

Food for thought    Hardliner419

Online Blobfscrazy

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Re: Stations and Fleets
« Reply #1 on: October 07, 2016 05:49AM »
I like this idea, at the moment the game is too stale, as everyone just stays at their homebase.
This could give actually playing the game a purpose
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Online Hardliner419

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Re: Stations and Fleets
« Reply #2 on: October 07, 2016 07:51AM »
As an addendum to the idea how about every faction must field 2 bases and an additional base per 4 members. Large empires generally speaking have the most to lose.

Online Bobbybighoof

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Re: Stations and Fleets
« Reply #3 on: October 07, 2016 09:21AM »
This is a very interesting idea and I think with a bit of thought something can be worked out.



Offline Zackey_TNT

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Re: Stations and Fleets
« Reply #4 on: October 07, 2016 06:35PM »
     Okay so here we go with another suggestion.  This one is in respect to fleets.  There is a simple change that I'm putting forward that I believe will enhance our PVP game play. The Idea goes like this, every faction (single member or multi member) starts with 3 fleets. Every faction can earn the right to field another 2 fleets by deploying a large stations (not counting their home base ).  Stations must be at least 2 million blocks(and not just a hunk of dirt). So 4 extra stations would get you 10 fleets.
    As a single player faction this would let me compete with the larger factions on the server in this aspect. Fleet and station sizes are of course  up to the admins as they will have a better idea of what works within the server limits. I believe this approach will simply add more targets to the play field.
     And also all the PVE'r that don't wanna fight, go to PVE galaxy or keep all you ship docked at home base.
     One more thing , this whole idea could get screwed when we get the upcoming NPC Update.

Food for thought    Hardliner419

A good idea, however, given that all factions could do this (i.e EV deploys 4 stations) wouldn't it just further widen the gap, as larger factions can deploy ever larger stations in greater quantities? Also, we must consider the implications this would have in terms of support. Admins would have to ensure this rule was adhered to since its a dynamic limit and it would also complicate our current limits.

What do you get out of this? More fleets, that's fine, but in terms of pvp balance, 10 fleets or not, a 40 man faction is going to beat you, and they're just going to end up doing it with more fleets then you, because they have 7 stations all above 2 million.

That's a lot for a single man faction to maintain!

Might I suggest another change? Instead of fleets, we could focus on titans, say each faction can have a "mothership" of so many blocks, single man factions would have an advantage here, as they could field a single, larger ship, while multi player factions could only ever field one, thus shifting the global balance of power to single factions, which could then ally up and defeat anything larger factions send, including motherships.

These motherships would have separate limits, and would be atleast 2 million blocks bigger, thus giving them the all important block advantage. The mothership would also be a sign of great power and pride for a faction, losing it would cause even more conflict.

It's also easier to support as all admins need to do is ensure there is only 1 4 million block ship with each faction.

I do like the idea of single player factions having a greater importance in the server, since the dominating factions are never challenged.
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Online Hardliner419

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Re: Stations and Fleets
« Reply #5 on: October 07, 2016 09:10PM »
Glad to see a conversation started here. Fleets aside my goal was simply to get more large stations on the field. Even more fun with the fog of war update. Let's keep talking though people, any idea that will add more targets are welcome.

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Re: Stations and Fleets
« Reply #6 on: October 08, 2016 06:48AM »
We can just as easily base the amount of titans a fleet can have based on the bases / sectors they maintain.



Online michaeld1505

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Re: Stations and Fleets
« Reply #7 on: October 08, 2016 07:37AM »
Here’s a thought spanning off of that,

A player themselves can have 1 fleet, plus 1 fleet consisting of a block limit ship, not allowed to be sent to attack, this ship would have to be manned by the owner in order to engage other players. This would enable players to use the carrier recall function of fleets off of their Carriers or Titans for fighters or mining drones. This would also allow players who use auto jump drives a possible way to recover their ship if it auto jumps without them, without needing an admins help. This also might encourage players to leave their basses and travel around some as they could just set a destination and not have to fly themselves there. The fleet name would have to be PSF (Personal Ship Fleet) followed by the players name, ex PSF-Joe.

A faction plus a home base of any block size adds 2 fleets to the faction, either mining or attack fleets, and 2 defensive fleets stationed within 2 or 3 sectors of the home base (these fleets would be defending that sector). The defense fleets would be named DF1 faction name, ex DF1-Joes Faction, DF2-Joes Faction.

A 2m station adds 1 defensive fleet stationed within 2 or 3 sectors of that station named DF-Station name, ex DF-Joes 2m Station. A 5m station gives 2 Defensive fleets within 2 or 3 sectors of the station named DF1, DF2-station name

Maybe add an additional faction fleet for every system owned.

The naming of the fleets this way or in a similar way, would help the ability of admins to identify if someone was abusing this way to get more fleets.

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Re: Stations and Fleets
« Reply #8 on: October 08, 2016 08:17AM »
We can just as easily base the amount of titans a fleet can have based on the bases / sectors they maintain.
Deferinatly think that we should limit the amount of large ships (750k+) based on the amount of sectors they maintain. This would actually make the game so much better, especially with this new fog'o war system
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Online Hardliner419

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Re: Stations and Fleets
« Reply #9 on: October 08, 2016 08:57PM »
     Okay just to clarify somethings. Single player factions will never stand a chance in combat against multi member factions. The cap for fleets would still be 10 per faction. My reasoning for increasing fleets was a jump on my part but let me explain. The NPC update will be out in a month or more and no I don't have a crystal ball and have no idea how full it will be or of its features. However Schema did mention in a post awhile ago that we would be able to raid trading routes,escort our own trade routes and mine unloaded sectors. So let every faction have an economic chance. If a single player factions want 10 war fleets, I wish them the best of luck. So once again this would increase the playing pieces on the field of play. More targets equals more fun. Now as for monitoring it, ya that's a thing. I'd like to say we're all adults here but ....... Also with all those fleets and stations and people hopefully engaged in combat there could be serious lag. So all numbers values and amounts are up for discussion amongst the admins who would put down the final rule.
     Now just to bitch some. I spent 3 days designing 4 battle turrets. 1 30k turret and 3 different 12k turrets. Build the hull of a battle ship (about 500m long) and they don't all fit in the numbers I wanted.
 

Online 7echo

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Re: Stations and Fleets
« Reply #10 on: October 10, 2016 10:06PM »
Single player faction will never stand a chance against multi-player factions?  Oh, I beg to differ sir.  I would put my little single player faction against many multi player factions and if I am too out-numbered, that is what alliances are for.  Small factions should have powerful allies whenever possible but I am quite sure that can show up all by myself in a powerful titan and one of my fleets and defend my little faction against many threatening factions with more than one member.  Don't be too quick to count out single player factions.
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