January 19, 2017 06:32PM

Author Topic: Poly2vox type OBJ import method  (Read 181 times)

Offline Aceface

  • 5 posts
  • *
  • Posts: 5
  • Hi Im new not a leecher
    • View Profile
    • Awards
Poly2vox type OBJ import method
« on: June 22, 2016 03:32PM »
When importing models into SMedit, the quality is so bad. I recommend the import method be similar if not identical to the method Poly2vox uses. The imports are so much cleaner and is something SMedit can learn from. The reason I am asking this is because
1. It requires a separate program which is annoying
2. Poly2vox method has limit of 256 m in Y direction as poly2vox generates files that must be made into minecraft schematics then inserted into starmade. This then limits one of the axis which is very lame.
Here is examples of Poly2vox imports:


Offline Aceface

  • 5 posts
  • *
  • Posts: 5
  • Hi Im new not a leecher
    • View Profile
    • Awards
Re: Poly2vox type OBJ import method
« Reply #1 on: June 22, 2016 03:33PM »
Here is the link to poly2vox site: http://advsys.net/ken/download.htm

Online Bobbybighoof

  • Site Admin
  • 3500 Posts
  • *
  • Posts: 3,543
  • Country: us
  • I'm sure there is a hax for that...
  • Awards I survived the Sleestack migration of 2013 Is an active member of the LG Minecraft server Uses our ventrilo voice chat to keep up with the community and talk with fellow Joined the site the first month Helped with CoS Beta Testing Tekkit Player
    • View Profile
    • lazygamerz.org
    • Youtube's channel
    • Buy me a drink
    • Awards
Re: Poly2vox type OBJ import method
« Reply #2 on: June 22, 2016 04:00PM »
awesome thanks for the share :)



 

Powered by EzPortal